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TileSet BitMasking with Lighting
[jME Tutorial 1-6] Rotations in the jMonkeyEngine (Part 2/2)
Voxels in Space demo (jMonkeyEngine)
Devlog #04 First textures!
jMonkeyEngine3 Water
Tile Mapping Demonstration
Continuous terrain demo (jMonkeyEngine 3)
jMonkeyEngine - Gloomy atmosphere in castle room
jMonkeyEngine 3.1 - Getting Started Ep. 2 | AppState, UpdateLoop, Rotating, Time, Input, Pause
Tesselation JmonkeyEngine
jMonkeyEngine Techdemo RollingMarble Game with libshiftavr and Serial4j
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Last Updated: October 17, 2026
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Summary
Simple example of AI implementation in Tutorials describing rotations in the A demo that turns fake voxels into asteroids. Uses a bit of perlin noise to make the asteroids look more awesome. In this short episode I am showing the results I got with my texturing system on the procedurally generated planet. JMonkey allows ... I finally got around to implementing tile mapping in java. I even came up with an isometric tile mapping that uses two 2d byte ... Testing some code that streams a physical continuous floor; i.e. when the player walks on over the edge, he always ends up back ... For this episode, you will have to watch Getting Started episode 1. The source code used in this application is available at: ... Still not perfect but does the job :P.
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