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L4D2 Mapping Tutorials #19, Multi-Gamemode Support - Qdude
L4D2 Mapping Tutorials #3, Clipping - Qdude
L4D2 Mapping Tutorials #18, Survival Maps - Qdude
L4D2 Mapping Tutorials #8, Input Output System - Qdude
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Last Updated: October 23, 2026
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Summary
Part 10. Today I teach how create the two main types of Panic/Crescendo events, Holdouts and Gauntlets. Holdouts are where the ... Part 2. Optimization is the most important thing to get right in your Part 12. This video might seem an odd inclusion into the series however Part 17. In this video, I finally go over publishing your Part 6. Today we learn how to spawn weapons and items. The placement and randomness of these items is a key factor in Part 4. In this video, I go over the navmesh, which is the system AI use to path around the Part 5. The saferoom acts as the goal for the player, but it also acts as the goal for the AI. It's necessary to be created so that AI ... Part 16. Today I go over the Mission file. It's a simple text document where you change parameters to your liking. This is also what ... Welcome to the first part of my Part 13. Today I go over all the niche mechanics Part 19. For this video, I teach how to make a Campaign Part 3, and it's a short one. Clipping is necessary for any game, but it's especially necessary for Part 18. In this video I go over making a standalone Survival Part 8. The Input Output (I/O) system is essential to