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Last Updated: October 19, 2026
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Summary
A quick tutorial on how making new levels for Sol Contingency works in UDK vs. the Creating a basic room and cave in In this video I talk about smoother corners and spherical shapes. Watch Luke Schneider, lead designer on Join Revival QA member Bammer (Ben) as he toys around with the tl;dw: chunks govern lighting in your Important aspects to consider when making a 2D game