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Last Updated: October 17, 2026
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Summary
Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... Get early access to this entire course now on Net Ninja Pro: netninja.dev/p/build-a- Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. Today, we implemented row-clearing with a fun animation, and also improved the game's visuals. Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ... Today we will add audio to our game. The plan for today is to add vertical guide lines and do some slight Support the stream: streamlabs.com/cghoussem. I have no idea what I'm doing with this but I'm going to try to implement Today we're going to implement wall kick. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board. Today we fixed the bug that caused pieces to collide with themselves when they try to move. We also tested piece collision by ...