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Dev Log 3 - Random map generation and pathing around rocks [LibGDX]
[LibGDX] Java Game Development Video 3 - Procedural Terrain Generation (stage 1)
LibGDX AStar Pathfinding on a Tiled Map
Procedural 2d level libgdx spacecop
Procedurally generating an ENTIRE open-world map for my game!
[LibGDX] Java Game Development Video 7 - Auto-Tiling update. Custom seed. Tile interaction.
Playing with Procedural Generation and LibGdx
Level Map
Level Map
How to create Terrains in libGDX 3D using Height Maps
Libgdx progress
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Last Updated: October 19, 2026
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Summary
Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... In this third devlog instalment I share the process behind the game development process for my indie game called Rift Division. It has been a while since I last worked on my This video is part of the Udacity course "2D Game Development with How to create a simple Terrain in
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