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Kotlin LibGDX/KTX RPG Tutorial - Part 06 (TiledMap)
Kotlin LibGDX/KTX RPG Tutorial - Part 25 (Automapping)
libgdx SRPG Framework Menu Demo 2
LibGDX & Tiled - first RPG framework draft for triggers and gameobjects
LibGdx Tutorial: Rendering a TiledMap
libgdx SRPG Framework Action Confirmation and Multiple Targets
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Last Updated: October 19, 2026
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Summary
So this was actually not requested, but since I heard people are having problems with it, I thought I'd make a video about it. It's been a while, but I've finally gotten some time to do a little work with this. I've done some work on the UI-- in particular, menus. This is a pretty simple update, but it's a pretty necessary one. This video demonstrates Action Confirmation and multiple target ... Man sieht nicht allzu viel Neues, da ich großteils Coderefactoring betrieben habe, was man aber sieht: - Fadeout/Fadein bei ... Welcome to the last episode of the mini Some early test footage, all objects are defined in the map editor, enemies, doors, walls. Do not use any of the