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Ray Space Factorization (SIGGRAPH 2003)
Siggraph 2002 13
Siggraph 2002 07
Siggraph 2002 43
SIGGRAPH 2021: Global Illumination Based on Surfels
Learning Illumination from Diverse Portraits - SIGGRAPH Asia 2020 Technical Communications
SIGGRAPH 2025 Advances in RT Rendering: Megalights: Stochastic Direct Lighting in Unreal Engine 5
Siggraph 2015: Accurate Analytic Approximations for Real-Time Specular Area Lighting
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Last Updated: October 20, 2026
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Final video for Gardner et al. " 「SmartTouch」はセンサと触覚提示装置が組み合わされた触覚のオーグメンテッドリアリティシステムとしてSmartTool ... From-region visibility culling is considered harder than from-point visibility culling, since it is inherently four-dimensional. This course was presented at ACM We present "Learning Illumination from Diverse Portraits" - our state-of-the-art technique for estimating omnidirectional, high ... advances.realtimerendering.com/s2025/index.html ABSTRACT: MegaLights, Unreal Engine 5's new stochastic direct ...
Linear Light Source Reflectometry Siggraph 2003.pdf
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