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Last Updated: October 18, 2026
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Just a project which I have been working on for about 6 months (almost non-stop). I have made everything entirely from scratch ... Motion planning with synthetic force fields - university project :) part 2. In this video: Component based particles Full video of the engine will come out soon. CSCI-5607 Computer Graphics - Final Project I teach you the basics of writing a rigid body engine using position based dynamics. This video is the start of a series on rigid body ... For this update I've added vertical collision. By that I mean the player can move accordingly to the terrain below. There's still more ... Everything is written in Java, Open GL. 3D model - converted to *.obj. Phisics - is calculated per wheel per axis. No Spring effect. I created this video with the YouTube Video Editor ( youtube.com/editor)