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(New version in comments) Matrices - Transforming Stuff in 3D Space - GameMaker Tutorial
Matrix Transforms: Moving Objects Around in 3D in GameMaker
Freezing Vertex Buffers - Optimizing 3D Games in GameMaker
Vectors & Matrices | Gamedev Math
Fixing the Up Vector - 3D Games in GameMaker
Drawing Less Stuff - Optimizing 3D Games in GameMaker
Yet More Matrix Math - 3D Collisions in GameMaker
The Optimization Video - 3D Collisions in GameMaker
Visibility Culling - 3D Optimizations in GameMaker
Maths for Game Development: Inverse of a Matrix
Math for Game Developers: Why do we use 4x4 Matrices in 3D Graphics
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Last Updated: October 22, 2026
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You might think that drawing a million things is always going to be the major source of slowdown in I haven't talked much yet about how to make your Backface culling is something you tend to hear about a lot. If a triangle is facing away from you, it usually doesn't make sense for ... New version of this video: youtu.be/_iWNoMB14NM They're not as scary as they sound, I promise. About five seconds after you get an object rendering in Frozen vertex buffers can be drawn faster than regular vertex buffers! As with combining small vertex buffers into a single large ... I've been meaning to deal with this for a while. Has the weirdness with the "up" direction in my videos been bothering you? Before implementing collisions against transformed gamedev Discord: discord.gg/vU2PKasZdn Patreon: patreon.com/user?u=58955910. In this short lecture I want to explain why programmers use 4x4
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