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MEGA65 ( Commodore 65 ) First Boot - Initial Setup - Day 1 - Unscripted 2022 May 15
Programming the MEGA65 [1]: Basics of Basic
MEGA65 - my first BASIC experiences
C̶o̶m̶m̶o̶d̶o̶r̶e̶ MEGA 65 Unboxing, History & Teardown!
MEGA65 - BASIC 65 Dev Vlog #7 - animate fighter
MEGA65 - BASIC 65 Dev Vlog #2 - petscii layer info + more optimisations
Can I Turn My MEGA65 into a Game Dev Machine
💾 Program Your First MEGA65 BASIC Game in 15 Minutes!
MEGA65 - BASIC 65 Dev Vlog #5 - draw sunset
Insight MEGA65 #03: Commodore 128 Core 1.0 Beta 1 Functional Test, Attack of the PETSCII Robots
I assemble the MEGA65 DevKit. How did it go
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Last Updated: October 19, 2026
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Summary
Will attempt to document my efforts developing "MegaFoot", the beginnings of a parallax-scrolling karateka-style game for the ... Eleven seems to be slowing down and crashing out lately, let's dive in and find out why... -------- Will attempt to document my ... Let's start drawing our fighter on the screen -------- Will attempt to document my efforts developing "MegaFoot", the beginnings of a ... Initial Lesson for Programming the In this video I'm talking a little bit about my first experiences with Let's explore the history of the Commodore Let's animate our fighter, get him to throw a few punches and kicks. -------- Will attempt to document my efforts developing ... This episode will aim to elaborate on how the PETSCII layers came about (in-case you'd want to make your own), and if there's ... Now that we've got the sun, let's try add a sunset palette behind it! -------- Will attempt to document my efforts developing ... In this video, I'm testing the **Commodore 128 Core for the MEGA65** in **Version 1.0 Beta 1**. I'll be taking a closer look ... I'm overly excited in this retroCombs episode. I now have in my possession, the