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C64 sprite multiplexer
C64 - Sprite Multiplexing - 40 Sprites on Screen
MEGA65 : Super-wide HW sprites
C64 Sprite Multiplexing
Multiplexed Owls on the MEGA65
C64 Sprite Multiplexing Demo.
A C64 Sprite Multiplexer - in BASIC!
MEGA65 : C64 and VIC IV chip - Remove side borders with 3 pokes...but there is a trick to it.
An unexpected visitor helps test 16-colour sprite mode on the MEGA65
Mega 65 Emulator : VIC II Sprites
MEGA65 - Raster Rewrite Buffer sprites
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Last Updated: October 19, 2026
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Summary
The routine I'm currently working on. It takes 25 % of CPU time. The most time consuming subroutine is the one that sorts ... from searching for new optimizations during Shallan's May'21 Challenge competition and explore The text reads: THANK YOU Mads Nielsen - Kick Assembler Covert BitOps - GoatTracker J. Fox - Graphic Editor. I knocked this up quickly to multiplex the owl, without any real optimisation. The owls Finally found some time to write a I've tamed the Raster Rewrite Buffer (RRB) a little by producing a "soft"