Introduction on Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types
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Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!
Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups
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Last Updated: October 17, 2026
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Summary
Let's diversify our gameplay by adding Time has come to add a basic progression (increase in Let's change the player display depending on what he has chosen in-game! Time to polish the game! More user feedback: player / Player entrance was smooth, now we need to make a smooth player exit when he deals with the Adding more polish: screen shakes on damage and Let's make first step towards adding Let's tweak our game's balance and reward player for completing levels! Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's add the gold so that player will be able to collect it and upgrade the characters!
Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types.pdf
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