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Last Updated: October 19, 2026
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Summary
To be updated.Now, we get the host to load maps made in the map maker, but we still have to fix the depth problem, and a few ... Hey guys welcome back this is the 24st Today we make the client connect to the server, and it loads up the map even if the client does not have that map. Next, we'll work ... This is part D of this episode. Go to episode 17 to download the template. Today, we add the save load template to our game, and ... We downloaded SmartFoxServer, and I explained all the things that'll need to be done for our game that we are making. We'll be ... We made it possible for users to enter their own ip addresses, and press connect, to connect to them. Next, we'll try to add in our ... We can now add objects to our level editor, and move them around. Next, we work on deleting items, and clearing the map. We can now move around our characters, and have a basic chat, while the other players see their every move as well. Download ... Players have depth values with each other, and now they can chat freely again. Do not forget to do save as, and save as your ... Now, we use the avatar template and change it up a bit to suit for our game. We also began working on a text box that allows user ... Today, we made an infinite account creating mechanic, added a leave server button, cleaned up our connect screen a bit, added ... Now, we start working on a simple level editor. You enter details for the map, before you begin working on it. Please excuse my ... Today, we create saving the characters' cordinates and loading them all individually. Next, we take a look into making maps, ... Today we enter the admin tool, which we use to see server information, and also change ports, make more zones, etc. Today, we add a login and choose colour system. But we will work on regirstering and maps in more to come. For when we check ...