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Mythruna - Cloud experiments pt 4
Mythruna - Cloud experiments pt 5
Mythruna - Cloud experiments pt 3
Mythruna - Map Tools
Mythruna - Wind Vectors
Myth II: Soulblighter Broken Cycle 7 - Myrdred Lives / Legendary Dark - Beyond the Cloudspine
Mythruna - AI Perception pt 3 (To Flee or not to Flee) Live Stream
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Last Updated: October 19, 2026
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Summary
Extending terrain and climate to add more detailed wind. Download a test build of the game here: ... Taking a break from creature AI to play around with some Continuing where we left off last week, we'll be incorporating terrain and climate into the At least one more night of playing around with the physics-based cellular automaton. Download a test build of the game here: ... Tonight we'll play with a cellular automata based Enhancing the prototyping tools with a standard Using the new map tool to create and debug wind vectors at multiple sampling levels. Download a test build of the game here: ... Finalizing this round of "perception" changes, we'll be using the 'personal space' bubble to have some creatures flee fast moving ...