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OpenGl ES for Android in Java 09: Sphere using icosahidral and spherical coordinates
OpenGl ES for Android in Java 11: Icosahidral with Cubemaps, Solar System.
OpenGl ES for Android in Java 02: Drawing a triangle
OpenGl ES for Android in Java 08: Basic meshes (Cube with texture, Wire frame)
OpenGl ES for Android in Java 13: Load Wavefront (.obj) files and handling normal and lighting
OpenGl ES for Android in Java 05: Camera movements
OpenGl ES for Android in Java 04b: model, view, and projection matrices and rotation.
OpenGl ES for Android in Java 03: shaders as assets and drawing more than one triangle
OpenGl ES for Android in Java 07: Building a 3D Framework (or library/engine)
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Last Updated: October 17, 2026
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Summary
In theis video: 1- we will make a skybox using a cubemap 2- change the camera rotation and translation to use the function lookAt ... In this video: 1- Colors for vertices: - glVertexAttribPointer 2- Texture_ - Load resources - Create GL buffer and copy image to it ... In this video you will learn: 1- Draw a sphere starting from Icosahidral (polygon with 20 faces) and make it fined 2- Using spherical ... In this video you learn: 1- vertex/fragment shaders 2- creating vertex arrays 3- creating vertex buffers and copying vertex data to ... In this video we will be creating: 1- cube 2- wireframe code: github.com/AIDE-CH/ In this video: 1- we load a wavefront obj file with vertices, normals, and texture data 2- we update our PCTObject to handle ... In this video: 1- rotate/translate the camera (the view matrix) 2- implement OnTouchListener/GestureDetector 3- using 3 buttons to ... In this video: 1- create assets file for fragment and vertex shaders 2- load shaders from assets 3- check compilation errors for the ... in this tutorial you can learn, how to setup a basic
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