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Tech overview for OpenMoBu Post Process Effects
OpenOMSI S3D Edition - IBIS-SWAP Utility Showcase
OpenMoBu Introduction
[OpenMoBu] How to use baked lightmaps in MotionBuilder
Unified comments, AI mobile search, and video review tools: Box quarterly product release
Introduction webinar about OpenMobu And MoPlugs
Introduction webinar about OpenMobu And MoPlugs. Part 4
Introduction webinar about OpenMobu And MoPlugs. Part 3
Build Trusted AI Knowledge from Scattered Content | Box Automate, Hubs & MCP
[OpenMoBu] New scripts and plugins
Build a Contract Review Agent with Box Mount and E2B
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Last Updated: October 18, 2026
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Summary
This is a sample video of scapula setup using MoBu version of Comet's In the video I'm talking about how effects are technically designed in Post Process plugin in WIP Game engine way to define alternative IBIS devices, with a lot less pain to work with. Completely modular. 1. Create the ... This is a first video in my introduction series. Plugins Homepage - neill3d.com/en/motionbuilder/plaginy-pod-motionbuilder ... In that video I would to show how to use second uv set and Global Lightmap Texture with Super Dynamic Lighting Shader ... Table of contents: 0:00 Start of the stream 5:24 Sound issue is fixed! 7:57 Spring relation Table of contents: - Blendshape Toolkit, mesh operations (snapshot, combine meshes, calculate delta morph target) - GPU ... Table of Contents - Configuration application - Sprite sheet solver - Calculate Normals Solver - IBL/Skin Shader, Eye Shader ... Enterprise content is often scattered across folders, Slack threads, decks, drafts, and old client work. That makes it hard for AI ... In the video I'm giving a brief description for a new set of plugins - View Camera Locker - Auto Interpolation Patch - Post ...