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Default Values for Optional Arguments Update [GameMaker Studio 2.3]
Passing Vars Between GameMaker Objects (3 Strategies)
Quick Tip - Default Arguments in GameMaker
The Method Function, and Method Scope - GameMaker Tutorial
iceberg 002. OBJECT PRE CREATE - GameMaker advanced tutorial
GameMaker Tutorial - Pausing Your Game in 2026 - PART 1 of 2
Learning the Basics of Code in GameMaker
How To Use Macros (And How To Not) - GameMaker Tutorial
Okay, it's finally time to talk about JavaScript in GameMaker
Scribble - Intermediate Use - Text Effects in GameMaker
Using Methods in GameMaker
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Last Updated: October 17, 2026
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Summary
After many years of awkward workarounds, Functions are one of the basic building blocks of code, and it's time to explain how they work. Let's go through how a function is ... This has (almost) entirely been obsoleted by a new language feature added in GMS 2.3.3! You should all go do that instead, ... It can be confusing for beginner game developers to figure out how to share or pass data between game objects in Support my work: patreon.com/sarajs The scope in which code runs can behave in ways which you might not expect. Here's an explanation of scope in Hold it right there! Yup, just for a second... hoooooold it... See how easy it was for you to pause yourself? Unfortunately it's not that ... Once you've become familiar with the Macros are a pretty powerful tool when it comes to writing code. You can use them to represent constant values, sure, but there's ... Support for JavaScript has been lurking in the background of GMRT for several years now. Unfortunately, it's still too buggy to do ... You can use Scribble for simple text effects, but you can also use it to create text objects which can call all sorts of methods to ... Functions are pretty important, but they can be even more useful if you attach them to an object and bind them as a method.