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Slimemold (Physarum) GLSL simulation in TouchDesigner
Time lapse: Physarum Simulation - Pathfinding and Optimization - Added a Biased World
Build a Physarum (Slime Mold) Simulation from Scratch
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Physarum slime simulation
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Last Updated: October 14, 2026
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Using the paper from Jeff Jones : eprints.uwe.ac.uk/15260/1/artl.2010.16.2.pdf Inspired by Sage Jenson ... View the full project on GitHub: github.com/Hexomanya/audio- Discord: discord.gg/qxpDTh36ez Src: worldcomp-proceedings.com/proc/p2012/MSV2429.pdf Ignore the swirly ... In this experiment particles have inertia and there's damping on velocity. Inspired by Sage Jenson ... Derived from Sage Jenson's 36 Points ( sagejenson.com/36points/ ). License : CC BY-SA 3.0. I modified my own ... Visited aescripts.com/ and saw a plug-in called "