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Platformer PRO - Preview Version
Platformer PRO - Work in Progress - 1
Platformer PRO - Work In Progress - 2
Platformer PRO - Quick Look - Persistable Objects
Platformer PRO - Work In Progress 7
Platformer PRO - WIP - 100% Automated Saving & Loading
Platformer PRO - WIP - Integration with Map System
Platformer PRO - WIP - Charging Projectiles
Platformer PRO - WIP - Sequenced Enemy and Waypoints (Bosses)
'Ascending The Tower' Making Of (Godot 4 Platformer)
Platformer PRO - WIP - 101 Platform Samples
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Last Updated: October 17, 2026
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Summary
Small video showing collider editor. Includes: melee attacks, improved event responders, enemy AI, integration with the 2D Character System asset. A quick intro to enemies and event responders. There was more to the video but my computer died through the filming. It really ... Showing various slope settings as well as the new feature where the editor will wanr you about potential configuration issues. Just a raw walk through for those who have the preview version. WIP Video showing some of the movement improvements in Platfomer A look at how platforms and triggers will Ready fFor v1.1.4 - very quickly add basic save state to your games. PS It takes a while to get going, as usual I ramble ... Persist your game between levels, sessions, or whatever you need. Arrows, megaman style charges, particle effects, etc. First look at the new enemy type and some of the new movements. Video is a bit long and rambling but there is some good stuff in ... 'Ascending The Tower' is out for free on Itch.io. Link to game -- sal-al.itch.io/ascending-the-tower In this video, I go over the ... Just showing you where this is going. Not sure I'll get to 101 but there will be a lot of samples.