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How to test Source Engine dynamic lighting functions
Source Engine Shootable Lights Proof-of-Concept
Source engine dynamic lighting and sky system
Dynamic Shadows in the Source Engine
LIGHTING In The Source Engine In 2 MINUTES
Source dynamic lighting
Source Engine - Dynamic Lights & Shadows test
Source Engine: Dynamic Shadows Test
source env_projectedtexture dynamic lighting
Create amazing lightning in Source engine in 5 minutes
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Last Updated: October 17, 2026
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Summary
Just messing around with some projected texture This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. Work in progress. This system allows for nearly infinite customization of sky, This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. using env_projectedtexture instead of the usual I spent a few minutes creating particle rain and full Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ...
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