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Vulkan-API Test
Devlog 0: C++, Vulkan, Path Tracing, oh my!
Learn Modern Vulkan in 2 Hours (Dynamic Rendering, No Render Passes!)
ALL IT TAKES... A Vulkan Story
Vulkan/C++ Engine Showcase #3 | Ray Traced Shadows
Unlock the full potential of your game with Vulkan and ADPF - Google GDC 2025
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Last Updated: October 19, 2026
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Summary
First uploaded on 30/09/2026 as unlisted. -------------------------------------------------------------------- Implementing literally what it says, not gonna sugarcoat it lmao Though once I finish dealing with this low level bureaucracy thing, I will deal with ... I've wanted to switch from OpenGL to libplacebo is, in a nutshell, the core rendering algorithms and ideas of mpv rewritten as an independent library. As of today ... I am currently working on my own game engine, using C++ and First devlog of an aspirant renderer programmer. I tried to learn C++ and the Patreon ▻ patreon.com/thecherno Instagram ▻ instagram.com/thecherno Twitter ▻ twitter.com/thecherno ... implementation based on rt gems chapter 13. still some work to do on fixing reprojection artifacts but its already looking pretty ...