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Last Updated: October 22, 2026
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This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ... In this talk, I will compare the Forward and Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Hello everyone and welcome to another Rain Engine update. In this video, I will be showcasing the Personal and strongly opinionated rant about why one should never use 1 pass for each geometry + 2 passes for each light (stencil cull & illumination) 100 spheres + 1 quad + 49 point lights = 199 draw ...