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How I Simulate Over a Million Persistent NPCs For My Procedural City
Procedural City generator - Houdini Personal Project
Generating Cities for My Game!
I made a procedurally generated city that can be fully explored
Procedurally Generate Entire Buildings With Unity Splines
The Building Blocks of My Procedural City
Procedural City Generation in Unity
PROCEDURAL CITY GENERATOR TOOL
Implementing Modular NPCs For The Procedural City
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Last Updated: October 21, 2026
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This is a breakdown of a project I did some time ago. A fully This is a demonstration of a program I wrote to generate and fly through a dynamically generated This is the final devlog of our month long game challenge, and for the last week I needed a proper I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ... Available here: mrshark.gumroad.com/l/bpdiq. ~ What is it? ~ An HDA for Houdini that can procedurally generate a the last devlogs if you haven't had a chance to see them: youtu.be/ZP8eVO92z8U youtu.be/hEAGjyJnhfI ... Some details on why and how I made the Creating buildings in games can be challenging but it's a key part of environment art. From hand-placing modular assets to using ... I've been asked a lot about the geometry of my I have finally replaced the low poly placeholder NPCs with modular ones. And even though the model variety is still lacking, I've ...