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Last Updated: October 19, 2026
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Summary
GlyphEngine a Go-based engine using Vulkan bindings showcasing a procedurally generated Trying to generate some simple little moons and Doing some close up testing of the imphenzia.com/proceduralplanets. This time my focus was to use the plate tectonics and add physical data temperature, humidity, elevation etc. and create ... In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this ... Join the project on Discord! discord.gg/Cj6fUQqtjF Generation features: - Plate Tectonics - Multi-source BFS plate seeding ... This way it'll spawn better looking Codes 1. RS 0-5-18139-1306-2287-6-113224-253 3 2. RS 0-2-33-634-10861-8-12383941-1045 A5 3. Features developed for my new game.(Starship Constructor 3D) Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix. In this series we'll be creating a system for procedurally generating simple, but diverse