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Last Updated: October 18, 2026
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Summary
Same as the first video, although I am messing around with colors. Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - My final year project :-). I didn't have much time to do this, roughly half year. However, I had to dedicate time to other subjects as ... This is a process of loading a previously generated