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Last Updated: October 19, 2026
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Summary
I've recently added significant updates to I have made significant HLSL updates to Somehow...the Littlebird returned. This video demonstrates how the width of a shadow now changes based on the derivatives of texture coordinates. The video ... The following video showcases the updated skinned mesh shader for A showcase of Python-generated dynamic AI view distances. We used a method to calculate the distance by taking the rounded ... This video showcases my implementation of Logarithmic Depth Buffering for Showcasing the latest HLSL updates I've made to In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ... some additional experiments aimed to improve water rendering. perlin noise based Here we can see, how Meat Based organism stands VS a technologically advanced flying explosive pen. Friends in the video: ...
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