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Planet Generation with LOD
Not so performant infinite voxel octree world gen test
June Update: Tile placing and world generator with dynamic LODs.
Planet Marching Cubes Octree LOD System
OctaTerrain - LOD planetary terrain generator
Project Update: Basic world generator using octrees
[Unity] Procedural Planet with chunked LOD
Game Maker Studio 2 | 3D Octree planet thingy
Level Of Detail LOD algorithm at planetary scale
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Last Updated: October 19, 2026
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Summary
This is an update to my previous generation video. This time, I managed to apply the entire This was a test I did while I was working on my exams for school. The final assignment is to create a procedurally generated ... This is the final result of my attempt at creating a After months of trial and error, I finally got a very basic (and probably not too performant) implementation of an In this video i display my work on generating a Not optimized and there are some accidental infinite loops created. I still need to optimize it, but I'm pretty happy with how it turned out. I've used a hybrid This is a flat marching cubes implementation, in that the voxel data forms a fixed radius sphere. The focal point moves with the ... Live Example: codepen.io/Ni55aN/pen/QpvOWP Github: github.com/Ni55aN/OctaTerrain. Sometimes to make one step forward you need to make 10 steps backwards. A quick test run after I got a RTS camera working with my procedurally generated
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