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Best Code Architectures For Indie Games
An introduction to finite state machines and the state pattern for game development
State Machine Explained: A Beginner’s Guide
Entity Component System Overview in 7 Minutes
How to write more flexible game code
Entity Component System | Game Engine series
How does a custom game engine work // Code Walkthrough
State Machines - How to engineer better software
Using State Machines in Video Games
COMP4300 - Game Programming - Lecture 04 - Intro to ECS - Entities, Components, and Systems
Behaviour Trees: The Cornerstone of Modern Game AI | AI 101
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Last Updated: October 17, 2026
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Summary
What are the best code architectures for indie In this video, we'll discuss finite In this video, we explore the concept of A discussion of the fundamentals and implementation of entity-component- Writing code that is flexible and receptive to change can be a challenge, but these tips can help you improve your codebase, ... Patreon ▻ patreon.com/thecherno Instagram ▻ instagram.com/thecherno Twitter ▻ twitter.com/thecherno ... Welcome to the next edition of Gamedev The Hard Way, my attempt at writing a In this video I explain how traffic lights are one of the simplest examples of Memorial University - Computer Science 4300 - Fall 2026 Intro to C++ As the new series of AI 101 continues I take a look at behaviour trees - arguably the dominant AI technique in AAA