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GAME3121 Lab Test 2 Final Build: AI Pathfinding
A* Pathfinding Algorithm (Coding Challenge 51 - Part 1)
A* (A star) vs Dijkstra's algorithm pathfinding grid visualization - JavaScript
Unity3D - A*Pathfinding Test
ProjectBoundary - 3D AI Pathfinding Test
UNMADE (Prototype) | A* Pathfinding test
A* Path Finding test. WIP Strategy Game
Unity 6.6 AI Pathfinding Showcase | GAME3121 Lab Test 2
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Last Updated: October 19, 2026
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Summary
Since I don't wanted to work with a grid, nor with navigation meshes, I decided to implement a custom raycast-based Isle Goblin on steam if you're interested! :) Steam: ... Happy new year! just wanted to say sorry for not posting anything new about the nextbot system lately. ive been busy with a lot ... Final gameplay and debugging demonstration for my GAME3003 Lab In this multi-part coding challenge, I attempt an implementation of the A* A star on the left, Dijkstra on the right. Made with Html5, Javascript and Canvas API. Gameplay demonstration for GAME3003 Lab