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BSP Trees: The Magic Behind Collision Detection in Quake
The code behind Quake 3 is insane
How Quake III Broke the Rules of Math!
The code behind Quake 3's overbounce bug
Quake 2 Tools Gource Visualisation
Why 1999 Quake 3 Netcode Belongs in Every CS Degree
Quake tools & utilities Gource Visualisation
Source games running on.. Quake! - The Rad-Therapy II project
REVEALED: Quake III's SECRET Algorithm!
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]
The Math Hack That Made Quake 3 Possible
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Last Updated: October 18, 2026
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Summary
In this video we will take an in depth look at the fast inverse square root and see where the mysterious number 0x5f3759df comes ... This video was sponsored by Brilliant. To try everything Brilliant has to offer—free—for a full 30 days, visit ... In this live stream, we look at the source Find our more about Plural - plural.sh/ A quick look at the coding standards and architecture of the 1999 game hit ... How did a 1999 shooter pull off high-end lighting on hardware that shouldn't have been able to handle it? The answer lies in ... To learn for free on Brilliant, go to brilliant.org/Tariq10x/ . You'll also get 20% off an annual premium subscription. Big shoutout to Radiation Hazard, who provides music copyright-free. his album here: ... A description of the techniques used by