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Last Updated: October 17, 2026
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Summary
This is a basic 3d engine made from scratch in Enemy locks onto hero and works out if he should shoot or not. The code is here: github.com/maxymilianz/ Description In this video I am explaining In this video I look at how the "traditional OLC" method of raycasting in various videos is in fact terrible, and look at the more ... Source code: gist.github.com/inside-code-yt/7064d1d1553a2ee117e60217cfd1d099 Learn graph theory algorithms: ... Equivalent to a 50 minute university lecture on This is a short video of what I have been doing with the This is a little showcase of the raycasting I am currently implementing in my game.