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Checking if a point is inside a polygon is RIDICULOUSLY simple (Ray casting algorithm) - Inside code
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Last Updated: October 17, 2026
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Summary
After coding the Raycasted floor, i realised a modified system could be used to This video takes a quick look at the Always Source code: gist.github.com/inside-code-yt/7064d1d1553a2ee117e60217cfd1d099 Learn graph theory algorithms: ... Learn how to CODE in Unity: ... Made from scratch. Fully software Want shader breakdowns, WebGPU experiments, and I had a hard time figuring out how to implement the textured floor plane. What finally helped me understand the algorithm was this ... I'm happy to share my raycaster video with you! I hope you learn something, or find it interesting and stay tuned for more fun ...