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Handle MAPF Collisions directly with Conflict Based Search (CBS)
Reciprocal Collision Avoidance for Multiple Car-like Robots
Conflict-Based Search for Explainable Multi-Agent Path Finding
GPU-based Pathfinding and Collision Avoidance
Real-Time Multi-Agent Pathfinding on Unreal Engine 4
Deep reinforcement learning based multi agent pathfinding
Multi-agent path planning based on MA-RRT* Fixed Nodes
Path Planning with A* and RRT | Autonomous Navigation, Part 4
Multi-Agent Coordination for Collision Avoidance and Hotspot Mitigation
Reciprocal Velocity Obstacles for real-time multi-agent navigation : 12 agents
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Last Updated: October 19, 2026
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Summary
Two teams of 5 robots playing in RoboCup MSL league are simulated, each player has to move to a different place every 4 ... This talk aims to invite you to the forefront of MAPF research directly This is a re-recording of my invited talk at EurMAPF-25, ... Python Implementation of Reciprocal Velocity Obstacle (RVO) for Conflict Based Search is a staple, state-of-the-art MAPF J. Alonso-Mora, A. Breitenmoser, P. Beardsley, R. Siegwart, IEEE International Conference on Robotics and Automation (ICRA), ... J. Kottinger, S. Almagor, and M. Lahijanian, “Conflict-Based Search for Explainable Full project report and documentation is available at goo.gl/B91R3U. • Implemented GPU-based A* This video is a presentation of a MAPF plugin available on GitHub: github.com/MShepelin/RealTimeMAPF. AirSim simulation results from the MAPF controllers developped in the ME5001 (master's) project "Deep reinforcement learning ... See the other videos in this series: youtube.com/playlist?list=PLn8PRpmsu08rLRGrnF-S6TyGrmcA2X7kg This video ... This project is funded by the Fujitsu-SMU Urban Computing and Engineering Corporate Laboratory.
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