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Add Reflections to your Game in Unity
“Reflections” – A Star Wars UE4 Real-Time Ray Tracing Cinematic Demo | By Epic, ILMxLAB, and NVIDIA
Real Time Local Reflections
LUMINA real time Global Illumination, new screen space reflections
Real-time Local Reflections in UDK ( WIP 01 )
Realtime Planar Reflections v1.0
Screen-Space Reflections in Vulkan | Real-Time Ray Marching
C++ OpenGL Engine/Game Development 8 - Reflections
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Last Updated: October 19, 2026
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Summary
Surprisingly, some of the very first 3D games, such as Duke Nukem 3D, Unreal and Deus Ex featured mirrors and glossy surfaces ... dl.acm.org/doi/proceedings/10.1145/2776880. This video shows my first implementaiton of In this video, you'll learn how Epic Games, in collaboration with NVIDIA and ILMxLAB, gave the first public demonstration of The video shows current implementaiton of now available on assetstore. u3d.as/kmk me on twitter twitter.com/GerrardOpenGL me on facebook ... Eighth episode of the development log shows improvements to the application benchmarking and a rework of the grass shader. The only working SSR solution for Unity 5! Really lightweight - just 1 draw call! assetstore.unity3d.com/en/