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Real-Time Water Flow Reconstruction [SIGGRAPH Asia 2023]
Heightfield Water Simulation and Rendering
Extended virtual pipes for the stable and real-time simulation of small-scale shallow water
Water Flow in a Height Field
Realtime Water: Realistic real-time wave simulation and propagation in very large water scenes
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Last Updated: October 19, 2026
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Summary
This is my Bachelor Thesis project. Technologies: C++, DirectX 11 github.com/Toby91/DDEngine. Video of my master's thesis project carried out at DICE Stockholm during the spring of 2016. Here is a link to the report: ... FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for For week 4 of Google Summer of Code 2013, I have implemented various For weeks 9 & 10 of Google Summer of Code 2013, I am porting most of the CPU serial codes to the GPU The flow of a liquid is reconstructed from its sparse observation data in Extended virtual pipes for the stable and
Real Time Water River Rendering Using Height Fields.pdf
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