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BSP Trees: The Magic Behind Collision Detection in Quake
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Last Updated: October 16, 2026
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Summary
This video was part of the XSI 4 Production Series DVDs also hosted on Vast. Online Computer Graphics II Course: Another project I did for school. There are no code examples here, but this illustrates the basic concepts behind a first-person 3D ... An explanation of how Quake, and other games it, use this revolutionary data structure to stop the player from walking through ... This is my individual assignment for RTCG with explanation about Axis-aligned