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Reversi using minimax & alpha beta pruning algorithm
Unity Asset Store | Mini-Game Pack - Reversi | v1.0
Coding Challenge 154: Minimax Algorithm for Tic Tac Toe
Artificially Intelligent Reversi Player
Unity Game - Othello
Minimax: How Computers Play Games
Minimax AI with Alpha-beta Pruning - Advanced Gamedev
Othello (AI Project)
Minimax Algorithm Example with Gametree
Making an AI for 3D Connect 4 Using a Minimax Algorithm
Othello / Reversi (C#)
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Last Updated: October 19, 2026
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Summary
College project where we had to create a This video explains the fundamentals behind the Link to this product: assetstore. In this challenge I take the Tic Tac Toe game from coding challenge and add an AI opponent for a human player by ... In this video you will see an example of an artificially intelligent opponent (shown in black) that I designed and implemented. One to one replica of the popular board game For this project I developed an intelligent agent to play the game of Simulation used for the video is done in
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