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Rive 101 - 8.1 Introduction To Layouts
Rive 101 - Selection
Rive 101 - Work Area
Rive 101 - Components
Rive 101 - State Machine Layers
Rive 101 - Path Direction and Fill Rules
Rive 101 - And/Or Transitions
Rive 101 - 8.7 Rive Layouts Tutorial - Full Project
Rive 101 - Single Animation States
Rive 101 - 6.0 Rigging Intro
Rive 101 - Selection
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Last Updated: October 17, 2026
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Summary
Align tools allow us to align and distribute objects on the stage. In this section, we'll talk through all the ways you can select objects on an Artboard. A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Today we discuss the direction of paths and how it affects fill rules. We can add multiple conditions to a transition to create an And transition, but we can also make multiple transitions to the same ... States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...