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Rive 101 - Path Direction and Fill Rules
Rive 101 - Build a simple button
Rive 101 - Audio Events
Rive 101 - Listeners
Rive 101 - Assets Panel
Rive 101 - Introduction to Libraries
Rive 101 - Align and Distribute
Rive 101 - Export
Rive 101 - Import Raster Artwork
Rive 101 - Single Animation States
Rive 101 - 4.5 Work Area
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Last Updated: October 22, 2026
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Summary
In this video we'll talk about the A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... Today we discuss the direction of paths and how it affects fill rules. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . Audio Events allow you to attach sound effects to your Rive files. Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. Use the assets panel to import different types of Libraries allow you to share work across Align tools allow us to align and distribute objects on the stage. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ...