Introduction on Rust Code Training Web Dev Systems Engineering Day 4
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🦀 Rust practice – web dev ➜ systems engineering (day 3)
🦀 Image compression in Rust (part 4) – web dev ➜ systems engineering (day 15)
🦀 Rust while sick – web dev ➜ systems engineering (day 5)
🦀 Rust code, learning async – web dev ➜ systems engineering (day 8)
🦀 Advanced Rust – web dev ➜ systems engineering (day 10)
Here we go again…
🦀 Minecraft server in Rust: Chunk Data – web dev ➜ systems engineering (day 19)
🦀 Minecraft Server in Rust: More Packet Parsing – web dev ➜ systems engineering (day 17)
🦀 Minecraft server in Rust: NBT Data – web dev ➜ systems engineering (day 20)
🦀 Rust OOP, and more – web dev ➜ systems engineering (day 9)
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Last Updated: October 16, 2026
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Summary
Goal – starting with lifetimes, continue with Goal – continue with chapter 14 and 15 in the Goal* – implement QOI encoder & get a working round-trip codec where the source QOI file is the same as the output QOI file ... Goal – finish up exercises on testing, start I/O project (not planning on finishing it) ✓ GOAL REACHED! Went a chapter further ... Goal – go through first half of chapter 17 in the Goal* – figure out data flow between chunk data packets to chunk format *✓ GOAL REACHED!* I spent the first half of stream ... Goal* – try to parse all serverbound packets Goal* – parse decompressed NBT data and unit test each tag type *⚠️ GOAL ATTEMPTED* Almost there! Finished writing some ...
Rust Code Training Web Dev Systems Engineering Day 4.pdf
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