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Deferred Rendering Test Level
Deferred Shading Test #5 (Peugeot 504)
Deferred Shading Test #4 (SSLR/HDR/Bloom)
Deferred Rendering Test In My Game Engine
Real-Time Deferred Rendering with 3,000 Instanced Objects
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
Surface Formats Make Deferred Rendering in GameMaker Easier
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Last Updated: October 18, 2026
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Summary
This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. First experimental attempt to add transparent surfaces, the easiest way. Also, SSLR is much better now. Third day, now with reflections. Sadly, quality isn't good enough. Maybe I'll find a way to improve them later (well, I hope so). In this talk, we'll present the new geometry As with shadowmapping and some other techniques, GameMaker's new surface formats make Course: bit.ly/ue5-optimization-course ๐๏ธ Use code: SKIPPERS20 Get 20% off for a limited time. My Unreal Engine 5ย ...