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Setting up a Simplygon C# project
Customize your Simplygon pipelines
Distributed processing with Simplygon Grid
Thin object reduction using impostor
Building a simple Simplygon UI in Maya
Bone optimization in Unity
How to create a proxy object using Simplygon
Handling objects with different reduction tolerance
What is Simplygon
Optimize draw calls in Unity games
Discover 3D content optimization with Simplygon
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Last Updated: October 18, 2026
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Summary
This video shows how you can write a simple reduction Rendering high resolution art is the single biggest tax on any game, making art optimization a critical path to performance. This video shows you how to set up a This video covers how to customize your If you are running an automated pipeline across many assets, it might be a good idea to distribute it across several machines. The first thing Poly encounters in their walk in the park is a gate, consisting of thin geometry. In this video we show how to create ... In this spooky video we'll showcase how to optimize a SkinnedMeshRenderer in Create a proxy object using remeshing with material baking creating new geometry with reduced number of polygons and single ... Some objects tolerate reduction a lot better than other. For example a highly tesselated sphere can be reduced quite heavily, ... In this video we'll showcase how to use Games with 3D content pipelines as vast, complex, and intense as Halo Infinite push the limits and demand robust rendering ...