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Building a 2D primitives library (C++ & SDL2) - Part 2 - Faster circles
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Last Updated: October 17, 2026
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Summary
Donate a buck or two: coindrop.to/solarstrings Isometric Game me in this devlog-style series as I develop a library to support the drawing of simple 2D geometric primitive shapes in C++ ... Now we define the functions inside the CEvent class. First off I'd to apologize for the long time it took me to upload this video. When I tried to trim this video, the video editors I used ... In this series we'll make a simple (very simple) pong game in Hope you enjoyed :). If you liked my content and would to support me you can do so by donating to: codingcentral This is my simple approach to creating a walking animation for my player character. You may be interested in these other