Shader Tutorial For Gamemaker 04 First Simple Shaders Information Guide

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Full Shader Tutorial for GameMaker 04 - First Simple Shaders Update
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Main Features

Shader Tutorial for GameMaker 01 - Introduction to GLSL Part 1 Guide
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Latest News

Getting Started With Shaders - GameMaker Tutorial News
Stay updated on Shader Tutorial For Gamemaker 04 First Simple Shaders's newest achievements.

Using Shader Uniforms - GameMaker Tutorial
Using Shader Uniforms - GameMaker Tutorial
How to Create Shaders | GameMaker Coaching
How to Create Shaders | GameMaker Coaching
Blurring Effects - Shader Image Processing - GameMaker Tutorial
Blurring Effects - Shader Image Processing - GameMaker Tutorial
Shader Tutorial for GameMaker 05 - Gamma/Brightness/Contrast/Saturation
Shader Tutorial for GameMaker 05 - Gamma/Brightness/Contrast/Saturation
Flowing Water Shaders - GameMaker Tutorial
Flowing Water Shaders - GameMaker Tutorial
Shader Tutorial for GameMaker 08 - Day and Night Cycle - v1.0
Shader Tutorial for GameMaker 08 - Day and Night Cycle - v1.0
Shader Tutorial for GameMaker 25 - Side-Scroller Water Shader
Shader Tutorial for GameMaker 25 - Side-Scroller Water Shader
Shader Tutorial for GameMaker 02 - Introduction to GLSL Part 2
Shader Tutorial for GameMaker 02 - Introduction to GLSL Part 2
Hue Shift Shaders - GameMaker Tutorial
Hue Shift Shaders - GameMaker Tutorial
Bloom Shaders in GameMaker
Bloom Shaders in GameMaker
Shader Tutorial for GameMaker 19b - Luma Mask: remap UVs & vertex buffers
Shader Tutorial for GameMaker 19b - Luma Mask: remap UVs & vertex buffers

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Last Updated: October 19, 2026

Future Outlook

Full Shader Tutorial for GameMaker 17a - Bloom the application surface News
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Summary

Twitter: twitter.com/GamingReverends This is a video in a You can use uniform variables to pass additional information to I've talked about the buildings blocks of Did you ever look at a Nintendo game and say "wow, that game sure has nice water?" Here's how you can implement one of the ... Let's say you want to perform a hue shift on something that you draw. Here are three different ways to do it! Last week's video on ... Bloom is a post-processing effect where bright colors leak over into neighboring regions of the image. Let's implement a bloom ...

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