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Siggraph 2017 - XR for Creative, Brand, and Design
SIGGRAPH 2017 | Enabling Next-Gen Workflows With OZO Creator And Cara VR
Siggraph 2017 - Photogrammetry workflow and the tech behind the de-lighting tool
SIGGRAPH 2017 VR Interactions
SIGGRAPH 2017 VR Village Trailer
SIGGRAPH 2017: Caring For A VR Baby
Siggraph 2017 - Simulation as Art
SIGGRAPH 2017 | Powerful Compositing, Editorial And Review With Nuke Studio
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Last Updated: October 19, 2026
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Summary
Amir Ebrahimi and Matt Schoen from Unity Labs discuss building tools to match your teams creativity, how you can architect for ... Sara Stumbo, XR Evangelist at Unity Technologies, drives you through an overview of XR in Unity. She will discuss the platforms ... David Borel, Manager, Oculus Engine Integrations breaks down the Demo made by Kim Gronholm and Palad Balasubramanian Discover more about Cara Adam Myhill, Head of Cinematics at Unity Technologies, gives you insights into the revolution of real-time cinematics and ... Cyril Jover and Mathieu Muller of Unity Technologies discuss their photogrammetry workflow, the technology behind the ... This course begins with the most fundamental aspects of Video by Armand Aguirre One of the more eye-catching virtual worlds on display at Isaac Cohen drives the discussion of how experimentation and simulation can come together as art. For more information on Unity ... Nuke Studio demo by Juan Salazar Discover more about Nuke Studio: foundry.com/products/nuke.