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Look Cursor and Head Tracker Outputs | TAPgiles Dreams Tutorial
Patrol Route - Part 2: Processing in Turns | TAPgiles Dreams Tutorial
Planet Walking - Part 1: Custom Gravity Direction | TAPgiles Dreams Tutorial
Spawning Random Icons | TAPgiles Dreams Tutorial
Controller Sensor - Part 1: Basics | TAPgiles Dreams Tutorial
How to Make TRUE Random AI Pathfinding in Dreams (No Set Paths!)
Pathfinding Logic Stuff - Dreams PS4
Branching Paths | TAPgiles Daily Dreams Tutorial
Light Detection - Part 1: Spotlight | TAPgiles Dreams Tutorial
Patrol Route - Part 3: Chase | TAPgiles Dreams Tutorial
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Last Updated: October 16, 2026
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Summary
I show you exactly how to implement my Creating a route for a character to . Preview & overview - 0:00 Choosing the next waypoint - 2:44 Reading the waypoint ... What the Look Cursor does, and how to use it in the scene. Plus, an overview of the head tracker outputs. You can find more ... Developing the tech to allow for multiple characters with their own individual routes and pathing, but still in a performant and ... Making your own gravity, based on the surface of a planet. indreams.me/scene/duvTQPfHQbN You can find more Emitting random icons, eg. as bullet holes. 0:00 - Icons! 1:00 - Selecting a random hole 4:38 - Randomising with the randomiser ... A first look at the controller sensor gadget. 0:00 - What is a controller sensor? 1:10 - Making an object possessable 2:37 - Default ... Just showing the logic changes I made to Aecert's How to make a map of nodes connected by straight paths. - Using the puppet interface's "turn to face" input to aim the puppet. Detecting if a character is being lit by a spotlight. Addendum: A minor note, you'll want to make the laser scope long enough to ... Adding the behaviour for the character to stop following the patrol and chase after the player when they have line of sight. Find the ...
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