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Pacman Trial 1 - DFS
Smart Pac-Man Suboptimal Search
Smart Pac-Man Finding All the Corners (Heuristic)
Depth First Search algorithm solves Pacman Planning Problem
DepthFirstSearch vs Bi-directionalSearch Pacman
Smart Pac-Man UCS
Pacman DFS
Smart Pac-Man A* search
Smart Pac-Man Finding All the Corners
AI-Based Pac-Man Game using A*, BFS, DFS, Greedy and Q-Learning
Smart Pac-Man BFS
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Last Updated: October 23, 2026
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Summary
Finding a Fixed Food Dot using Depth First Search. Discussion of how to implement a breadth-first search. This is for a class in Artificial Intelligence at Walla Walla University. Depth First Search and Breadth First Search implemented on First Trial to apply AI to solve Our agent solves this maze (suboptimally!) in under a second with a path cost of 350. In corner mazes, there are four dots, one in each corner. Our new search problem is to find the shortest path through the maze that ... If you are interested in it, check here: pnut2357.github.io/search-algorithms/ # This project demonstrates an AI-based