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SMBX Experiments: Moving layer and speed-adding stack
Super Mario Bros. X (SMBX-38A 1.4.5) with PGE Editor Experiment
SMBX Experiments: NPCs, hole and crushing block
Moving platforms in SMBX
PGE (SMBX) Layers Events tuto : hide block when character death
SMBX 1.4.5 NPC Movements at Start of Level Instead of When on Screen (WIP)
SMBX Tutorial - How to use moving layers and scrolling
SMBX2 - Platforms of Guided Movement [The Invasion 3]
SMBX Custom Level: Cave Of Moving Layers
SMBX Experiments: stability test of the LunaTester in PGE Editor under VirtualBox
Toggle Layers SMBX Tutorial
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Last Updated: October 19, 2026
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Summary
Now this is exciting to me! When I first started with This small video is showing what will happen with blocks which are was destroyed and then restored by showing the destroyed ... So while the platforms themselves cannot be set to move at varying speeds, but the line guides can have their speed change. I should actually do something that's not a complete waste of time for once. Just a small comparison of speed-adding stack implementations in: - This is a video of me doing an experiment where I use Platform Game Editor (PGE Editor, by ohlstand) to try to save levels for ... download PGE : engine.wohlnet.ru/ Platform Game Engine by Wohlstand is an open source game engine project for creating ... Preview of a new script that will be crucial for Level Designer: glitch4 Forum Topic: supermariobrosx.org/forums/viewtopic.php?f=64&t=13331. Show some support ... LunaTester is internal PGE Editor's wrapper which provides ability communicate with LunaLUA-