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Last Updated: October 17, 2026
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Summary
This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... I finally made it.. I finally got my Just messing around with some projected texture Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned. Using a previous heavily modified Game Guru Classic Sam Za Nemesis has developed a Cascaded This video is made by "Maxofs2d". I re-uploaded it because I tried searching for it on youtube but eventually can't find it. so here ... This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.