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First tests on Variable Resolution in DualSPHysics (SPH on GPU)
Two-Scale SPH
Realtime 2D SPH simulation with Kinect
SPH test Cycles render in Blender
3rd SPH Raytracer Test
Hello World Realtime Spectral Render Engine for Blender 2
Screen Space Rendering Solution for Multiphase SPH Simulation
Random SPH Test 2
SPH Test 2D
Blender Cycles/SPH Fluid Test
Two phase separation SPH modeling with POV-Ray Tracing
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Last Updated: October 20, 2026
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new version: youtu.be/34LFK77FGKI First render of my "Integration of UAV photogrammetry and Simulation of the flow around a moving square inside a rectangular box using the shifting & splitting algorithm by Vacondio et al., ... In this video, I enhanced the scale of the scene to give nicer results; about 380'000 particles were used to simulate the water. Creating Spectra Render, a GPU path-tracer in Rust + Vulkan, enabled with integrated Blender native renderer and asynchronous ... Screen Space Rendering Solution for Multiphase CUDA & OpenGL, 32768 particles. Wanted to test cycles on an animation, and had just found out about the newish particle fluid types in blender, so thought I would ...